The game's music is designed to reflect a unified, unsettling world, with a focus on varied yet connected moods. Composer Alon Mor and game director Max Verehin collaborated from early development, sharing creative ideas and iterating through sound experiments.
Music development prioritizes artistic identity over horror clichés, with a focus on creating a distinct, coherent sound world. The soundtrack includes diverse styles such as scary, dynamic, sentimental, and experimental elements.

The collaboration between Mor and the ILL team began through personal friendship, with mutual artistic influence shaping the game's audio direction.
Official source: Steam :: ILL :: Dev Diary #3: Music of ILL



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