Nintendo shipped 6.49 million Nintendo Switch 2 consoles between April and September 2026, a 37.4% drop from the 10.36 million it shipped in the same six months a year earlier, the company said in its November 5 earnings release. Net profit still rose 11.0% to 220.9 billion yen, or about 1.4 billion US dollars.
These are sell-in figures, meaning units Nintendo sold to retailers and through its own stores. The 37% fall covers the full half year. In the July to September quarter alone, Switch 2 shipments came to 2.67 million, down from 4.54 million a year earlier. Lifetime Switch 2 shipments now stand at 26.35 million.
Nintendo still said Nintendo Switch 2 “maintained strong sales momentum,” and Switch 2 software grew 18.8% to 24.49 million units. The original Switch shipped 1.27 million consoles, down 32.7%, for a lifetime total of 157.20 million.
Why did profit rise while Switch 2 sales fell?
Net sales fell 12.1% to 966.0 billion yen, about 6.1 billion US dollars at Nintendo’s average rate of 159.29 yen per dollar for the period. Nintendo put the decline down to lower hardware unit sales. Operating profit, however, jumped 49.1% to 216.5 billion yen, and ordinary profit rose 27.4% to 300.6 billion yen.
Nintendo gave two main reasons. Software made up a bigger share of sales, and in the first quarter it booked a refund of US tariffs imposed under the IEEPA, about 300 million US dollars earlier recorded as cost of sales. Its gross profit ratio climbed from 36.2% to 50.4%, and the weak yen added about 22.2 billion yen to operating profit. Digital sales rose 60.5% to 249.6 billion yen, while IP related income, helped by The Super Mario Galaxy Movie, grew 87.9% to 62.7 billion yen.
Which Nintendo games sold over a million copies?
Nintendo listed seven first-party million sellers for the half, counting bundled and digital copies:
- Tomodachi Life: Living the Dream (Switch): 8.81 million
- Rhythm Heaven Groove (Switch): 2.89 million
- Splatoon Raiders (Switch 2): 2.42 million
- Mario Kart World (Switch 2): 1.78 million, 16.48 million in total
- Pokémon Pokopia (Switch 2): 1.63 million, 4.04 million in total (sales outside Japan only)
- Fire Emblem: Fortune’s Weave (Switch 2): 1.34 million
- Star Fox (Switch 2): 1.17 million
Is Nintendo still aiming for 16.5 million Switch 2 sales?
Yes. Nintendo kept the forecast it published on May 8, 2026: 16.50 million Switch 2 consoles and 60.00 million Switch 2 games for the year ending March 31, 2027. Hitting it means shipping about 10 million more consoles between October and March. Net sales are still expected at 2,050.0 billion yen and net profit at 310.0 billion yen, down 26.9%. The plan includes about 100.0 billion yen in costs from pricier components, especially memory, and tariffs.
To get there, Nintendo is counting on a Zelda 40th anniversary Switch 2 console released in October, Nintendo Switch Sports Resort, The Legend of Zelda: Ocarina of Time on November 5 and Metroid Ravenous in January.
Key facts
- Period: April 1 to September 30, 2026 (first half of the fiscal year ending March 2027)
- Switch 2 hardware: 6.49 million units, down 37.4% (26.35 million since launch)
- Switch 2 software: 24.49 million units, up 18.8%
- Net sales: 966.0 billion yen, down 12.1%
- Net profit: 220.9 billion yen, up 11.0%
- Full year Switch 2 forecast: 16.50 million units, unchanged since May
Based on Nintendo’s Consolidated Financial Highlights and Financial Results Explanatory Material (November 5, 2026) and its May 8, 2026 forecast material.
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