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GameMaker Drops Professional License Fee for GMRT in 2027

GameMaker will make its GMRT runtime free for commercial use on January 1, 2027, so developers will no longer need a Professional license.

GameMaker Drops Professional License Fee for GMRT in 2027

According to GamesIndustry.biz and GamingOnLinux, GameMaker will make its GMRT runtime free for commercial use on January 1, 2027, so developers will no longer need a Professional license.

The licensing change

GameMaker announced that its next-generation runtime, GMRT, will be free for commercial use from January 1, 2027. Under the streamlined licensing model, developers can build and commercially distribute their games using GMRT without having to purchase a Professional license. They will also get source code access across every tier. The company says there will be no changes to existing tier pricing, so the shift is about removing a requirement rather than reshuffling what each tier costs. The announcement follows changes to source code access for GMRT earlier this year.

Where games can ship

From that date, developers can create and distribute games across desktop, mobile, web, and GX Games for free, according to GameMaker. Until now, game developers have needed a Professional license to sell or monetise GameMaker creations, Rock Paper Shotgun points out. The change goes a step further for anyone who plans to sell what they build with the new runtime, since the license fee stops being a barrier on those platforms.

Current Professional owners

GamingOnLinux notes that People who already paid for the Professional license are not left out. Developers who currently own the Professional license will still be able to commercially distribute games made on the existing GMS2 runtime, and they will additionally benefit from access to GMS2 runtime source code. On the GMRT side, the source code will be available to view for non-console platforms, as GamingOnLinux reads the announcement. In short, existing Professional owners keep their current rights and gain source access, while tier pricing stays where it is.

What developers need to do

Teams aiming at desktop, mobile, web or GX Games with GMRT will be able to sell their games for free from January 1, 2027. Console is a different story. Regardless of runtime, developers will still need an Enterprise license and to be an approved developer to export to consoles, GameMaker said. Rock Paper Shotgun adds that a paid license is still required for anyone planning a console release, so studios with console plans should budget for the Enterprise tier and the approval step.

Beta status and rivals

GMRT is still in beta. Russell Kay, Head of GameMaker, said that as GMRT continues to roll out in beta across platforms, the company is widening the scope of what it provides to developers. He also said GameMaker has been committed from the very beginning to making game development more accessible and flexible for every creator. GamingOnLinux frames the move against stiff competition, noting that rivals let developers sell games and pay nothing until a certain threshold, like Unity and Unreal, while Godot is fully open source with no royalties.

GameMaker to make its "next-generation runtime" GMRT free for commercial use in January 2027, image 2
GameMaker to make its "next-generation runtime" GMRT free for commercial use in January 2027, image 3

Source: GamingOnLinux

Our Take

Dropping the Professional license requirement for GMRT is a sensible answer to rivals that charge nothing until a threshold or nothing at all. The real test is console, where the Enterprise license and approval still apply, so small teams hoping to reach those platforms gain less than the headline suggests. We would watch how many developers move to GMRT while it is still in beta, since the old runtime stays on the Professional license.

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Source: Rock Paper Shotgun

Source: GamesIndustry.biz

GameMaker release date and platforms

GameMaker is developed by YoYo Games Ltd.
  • Release date: Out now, first released on May 3, 2022
  • Out now on: PC
  • Genre: Animation & Modeling, Design & Illustration, Education

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Panos Kapetanakis (Galanos)
Written by

Panos Kapetanakis (Galanos)

Dad of two by day, PC maniac by night. Galanos started on consoles but moved to PC early and never came back. He co-founded GamingBroject with his brother Christos and Spiros, and runs our news, PC hardware coverage and free game alerts.

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