Confirmed console details
- Magic, in most games, is treated like a key for a lock, a spell performs a set function. Ice getting in the way? Melt it with fire. Enemy covered in armor? Hit them with lightning.
- In a hands-off demo at Gamescom 2026, I see how its take on magic (or, to be specific, its take on the magic of Dungeons & Dragons) feels more expressive, open to interpretation, with multiple means to accomplish a.
- An open world action-adventure, it puts you in the boots of Kaatri, a swordmaster granted the powers of a D&D warlock by a less-than-trustworthy patron.
- That’s absolutely fine by me, given it’s rare to see an action game allow for the player to decide how to fight (and explore) quite so much as this.
Official gameplay
GamingBroject VideoOfficial video · opens on YouTube




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